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The participant’s current instructional practices align exclusively with a learner-based approach to teaching and learning.

  • student is the focus - student uses the technology

The essential content embedded in the standards emerges based on students “need to know” as they attempt to research and solve issues of importance to them using critical thinking and problem-solving skills.

  • Curriculum driven by student selected projects that are aligned to and address the standards.

The types of learning activities and teaching strategies used in the learning environment are diversified and driven by student questions.

Students, teacher/facilitators, and occasionally parents are all involved in devising appropriate assessment instruments (e.g., performance-based, journals, peer reviews, self-reflections) by which student performance will be assessed.
  • choice for how to demonstrate learning
  • rubric used for accountability

The amount of differentiation is seamless since students completely guide the pace and level of their learning.
  • compass learning learning paths - work on your own pace moodle course

  • The use of research-based best practices delves deeper into complex classroom routines (e.g., students generating and testing hypotheses, implementing cooperative learning, students identifying similarities and differences).

Collaborations extending beyond the classroom are employed for authentic student problem-solving and issues resolution.

  • video conferencing, outside classroom wikispace collaborations

Emphasis is placed on learner-centered strategies that promote personal goal setting and self-monitoring,

  • teaching use of LFS learning maps, portfolio reflections, rubrics, making movies capturing their thinking of how they solved a problem. Screen casts of them explaining

Student action, and collaborations with other diverse groups (e.g., another school, different cultures, business establishments, governmental agencies) using the available digital assets.

  • video conferencing with another class, school
  • Video Conferences
  • wikispace collbaorations

Students use of digital tools and resources is inherent and motivated by the drive to answer student-generated questions that dictate the content, process, and products embedded in the learning experience.

  • students choose an appropriate tool for project - ToonDoo for cartoon creation,

The use of research based best practices expand beyond simple classroom routines.
  • beyond routines for passing out papers - routines for

The complexity and sophistication of the digital resources and collaboration tools used in the learning environment are now commensurate with (1) the diversity, inventiveness, and spontaneity of the teacher's experiential-based approach to teaching and learning and (2) the students' level of complex thinking (e.g., analysis, synthesis, evaluation) and in-depth understanding of the content experienced in the classroom.